Xcode 14 includes everything you need to develop, test, and distribute apps across all Apple platforms. Leverage the simplicity and power of Swift and SwiftUI with a new multiplatform app experience, code faster with enhanced editor features, and start testing and deploying from Xcode Cloud to TestFlight and the App Store. Creating amazing apps has never been easier.
Xcode 14 lets you get started faster than ever with a binary that’s 30% smaller than before. Now with downloadable simulator runtimes for watchOS and tvOS, Xcode makes the latest platforms available as you need them.
Projects build up to 25% faster thanks to improved parallelism in all build and link phases.
And the new Build Timeline helps identify unexpectedly long-running build tasks and bottlenecks in your build.
The new multiplatform target creates a single SwiftUI interface for use across iOS, iPadOS, macOS, and tvOS. Your code is easier to maintain, and ready to be customized to take advantage of each platform’s unique capabilities.
With the redesigned App Icon experience in Asset Catalogs, you can provide a single icon size for all platforms and Xcode will generate all the rest.
Be more productive than ever with many language and editing improvements. Smarter code completion and additional dynamic snippets will get you the code you want more quickly. While you scroll, code structure (like function declarations) stays visible so you always know where you are. And regular expressions in Swift are integrated with syntax highlighting, refactoring operations, and more.
Swift, SwiftUI, and Xcode 14 work together as one. SwiftUI previews are immediately interactive, and UI variations, such as light and dark appearances, are just a click away. The new template for Instruments makes it easy to debug and optimize usage of distributed actors and other Swift concurrency features. And with build and command package plug-ins, you can customize Xcode and your build process like never before.
EAGER_LINKING
build setting. When you enable this, Xcode emits additional artifacts during Swift compilation, which allows Xcode to unblock linking of downstream targets earlier, increasing parallelism in builds. (82396635)FUSE_BUILD_SCRIPT_PHASES
build setting. (82396977):relativeto=
macro replacement operator for build settings, which you can use to compute the relative path from one path to another; for example: $(INSTALL_PATH:relativeto=/usr/lib)
where INSTALL_PATH
is “/usr/bin
”, and evaluates to “../lib
”.You can use this in a build rule to copy a series of file references while preserving their directory hierarchy under the destination directory, or to compute a target’s expected rpaths
using the relative path between its own install path and the known install paths of its dependencies. (88293015)RECOMMENDED_MACOSX_DEPLOYMENT_TARGET
, RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET
, RECOMMENDED_TVOS_DEPLOYMENT_TARGET
, RECOMMENDED_WATCHOS_DEPLOYMENT_TARGET
, and RECOMMENDED_DRIVERKIT_DEPLOYMENT_TARGET
build settings that indicate the recommended minimum deployment versions for each supported Xcode platform. (90464341)ENABLE_USER_SCRIPT_SANDBOXING
build setting. Sandboxing blocks access to files inside the source root of the project as well as the Derived Data directory unless you list those files as inputs or outputs. When enabled, the build fails with a sandbox violation if a script phase attempts to read from or write to an undeclared dependency, preventing incorrect builds. (90506067)for more information contact to XpertLab