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14th June 2023

How to use the Google Play Console internal testing feature and launch the perfect apps

The number of apps and app users is increasing in leaps and bounds every day. The Google Play Store alone hosts more than 2 million apps, making it the largest app store. More and more businesses are willing to enter the app market and turn their website into APKs. As a result, many DIY WooCommerce Android app makers​ and iOS app builders have emerged in the market. It has become easier to create your own apps, test, and launch it on the app stores using specific tools and features. Today, we will be discussing one such feature that was launched by Google recently. So, stay […]
3rd June 2023

Mojo: The Programming Language for AI That Is Up To 35000x Faster Than Python

Introducing Mojo — the new programming language for AI developers. MOJO is to Python what Typescript is to Javascript. I know what you might be thinking — a new AI programming language to learn from scratch … Well, I have good news, Mojo is designed as a superset of Python, so if you already know Python learning Mojo shouldn’t be hard. But that’s not all. Mojo combines the usability of Python with the performance of C obtaining a speed that is up to 35000x faster than Python. If you’re into AI and already know Python, Mojo is definitely worth a […]
1st May 2023

GraphQL Vs. REST APIs

The core difference between GraphQL and REST APIs is that GraphQL is a specification, a query language, while REST is an architectural concept for network-based software. GraphQL is gaining momentum as a successor to REST APIs. However, it isn’t always a “replacement”, and making the decision to opt for GraphQL comes with several considerations. Traditionally and when used “out of the box”, REST has had limitations like multiple network requests and overfetching data. To overcome these, Facebook developed GraphQL as an open-source data query and manipulation language for APIs. GraphQL is a syntax for requesting data and lets you specify […]
6th April 2023

Behind The Scenes: International Keyboard Shortcuts

I didn’t know much about keyboards going into this project. As a software engineer on Figma’s Editor Usability team, my day-to-day typically focuses on the design editor experience. Turns out, keyboard shortcuts are a big part of that. These preset key combinations are essential for efficient, intuitive workflows and have a host of accessibility benefits—such as making it easier to access menus and functions. Yet Figma’s many shortcuts were originally designed based on US keyboards, which meant that they didn’t work for many other types of keyboards. Our team began seeing a steady stream of shortcut-related bug reports as users encountered […]
1st April 2023

Enrolling in the Apple Developer

Enrolling in the Apple Developer and Verifying Your Identity with the Apple Developer App Enrolling in the Apple Developer, Developers in select regions1 around the world can use the Apple Developer app to enroll in the Apple Developer Program and to verify their identity for other processes. Enrolling in the Apple Developer Program as an individual If you’re an individual or sole proprietor/single-person business, follow these steps to enroll in the Apple Developer Program through the Apple Developer app on iPhone, iPad, or Mac. Before you begin, you’ll need: Start enrollment Enter your personal information Complete purchase Review your annual membership subscription details and tap or click the Subscribe button. Membership is provided on an […]
30th March 2023

Sanity Testing

Sanity testing is a type of software testing that aims to quickly evaluate whether the basic functionality of a new software build is working correctly or not. It is usually performed on builds that are in the initial stages of development, before the full regression testing is performed. Sanity testing is limited in scope and typically focuses on critical functionality and does not aim to uncover every possible error or bug in the system. It is a quick and lightweight way to ensure that the software is functioning as expected before further testing is conducted. Sanity Testing is a subset of […]
4th March 2023

What Is Unity? Get Started With Game Development Using Unity

Released way back in 2005, Unity has risen to the pinnacle of game development for both 3D and 2D games over the years. Today, it holds the bragging rights for 27 target deployment platforms, including Android, iOS, and Windows. This blog takes a look at what it is, what makes Unity so popular, and how aspiring and professional game developers can get started with the platform. What Is Unity? Unity is a popular game development engine with a visual interface for creating games and simulations for cross-platforms. While being proficient in both 3D and 2D games, Unity’s primary goal is […]
3rd March 2023

Discover and Master the After Effects Trim Paths

The trim path is a feature in After Effects that I used the most to create animated strokes, hand-drawn animated text, animated loading bar and a lot more… The After Effects trim path allows you to customize and animate a vector path. In this tutorial, I will demonstrate how to create a trim path, animate it and customize the trim path to your need. Finally, I also give you some goodies like the After Effects project source files so you can use them or see how I have created the trim path animation. www.adobe.com/in/products/aftereffects.html Now let’s get straight to it […]
25th February 2023

Accepting Things As They Are: Why and How to Do It

Life is full of situations that shouldn’t be the way they are! Sometimes you can fix these situations, but sometimes you can’t. Accepting things as they are is a powerful way to cope with situations that you don’t want or shouldn’t happen. Many things in life are beyond your control. Examples are everywhere: traffic, the weather, a burst bathroom pipe, difficult family members, or the death of a loved one — all things you don’t want or need, but things you cannot always prevent. Not having control over things can make you feel sad, angry, frustrated, or anxious. Sometimes people […]
21st February 2023

7 Tips That Make You a Better Typescript Programmer

Learning Typescript is often a rediscovery journey. Your initial impression can be pretty deceptive: isn’t it just a way of annotating Javascript, so the compiler helps me find potential bugs? Better Typescript Programmer Although this statement is generally true, as you move on, you’ll find the most incredible power of the language lies in composing, inferring, and manipulating types. This article will summarize several tips that help you use the language to its full potential. #1 Think in {Set} Type is an everyday concept to programmers, but it’s surprisingly difficult to define it succinctly. I find it helpful to use Set as a […]
15th February 2023

7 Things to Consider While Choosing iOS Developer for Your Business

Introduction Did you know that iOS is one of the most popular mobile operating systems that has around 1 billion active users worldwide? That’s a lot! When Apple first launched the App store back in 2008, there were only 500 apps available, but at present, there are more than 2 million apps and games on the platform. While this can act as a once-in-a-lifetime chance if you are willing to develop an app for your business! Also, choosing iOS application development for your next project comes with a ton of benefits: Now that you know the benefits of developing an […]
20th January 2023

Video Game Bots: Static vs. Dynamic, Bot vs. NPC, and the Future of Bots

What Are Video Game Bots? Quite simply, video game bots are instances of artificial intelligence (AI) that play a game instead of a player. Game bots are present in nearly every multiplayer game, from Halo to MMORPGs. Game Bots And Npc | future of bots | XpertLab – Website Designing Game bots perform various tasks, everything from acting as the player would or NPCs doing farm work. Artificial intelligence has come a long way from the days of Pong. There are various types of game bots as well. Types of Bots Static Game Bots Static game bots need a lot […]