24th December 2020
The first constraint (or opportunity) when designing any app is the screen size that the device on which it is accessed is going to offer. With various wearables hitting the market and featuring some exquisite options, a whole new opportunity has emerged for app developers and designers. At face value, the restricted screen size leaves less room for user interaction. While some of the following guidelines may overlap with UI guidelines for other devices, wearable devices require specific techniques for creating great user experiences. A single flick of wrist should be enough to get the users go gaga! Design Around […]













